Alex55 Posted January 16, 2010 Posted January 16, 2010 This is my first try at making a character and I'm making his head and was wondering if I'm going about this the right way. What I'm trying to do is build different sections of the face and then i was thinking of hooking it all together with just points and smoothing it out. So yeah, if someone could take a look at this and tell me if I'm going about this the right way I would greatly appreciate some pointers and input. Skier__s_Body.mdl Quote
steve392 Posted January 16, 2010 Posted January 16, 2010 I think your going to have many problems doing it that way .The most comman way is to use a rotoscope and draw your splines on top ,a bit like tracing .Keep turning and positioning points to where you need them heres a tut with rotos by who I can't remember but you may find it usefull wendy_sample.zip Quote
Hash Fellow robcat2075 Posted January 16, 2010 Hash Fellow Posted January 16, 2010 Here's a wip thread where I explained my steps as I built a head, starting about post #50 Quote
MJL Posted January 16, 2010 Posted January 16, 2010 Robcat also posted this response to a request for a face tutorial , this is the famous "Cooper" tutorial that many consider to be the quintessential. BTW, I recommend following the uncondensed version of that tut. The original seems to be down but it's still on the wayback machine: http://web.archive.org/web/20080201095824/...t/CoopFace.html This one has a few more explanatory comments. You may need to give it a few minutes for the jpgs to load. Quote
Alex55 Posted January 16, 2010 Author Posted January 16, 2010 i used the cooper tutorial as a lose outline and the rotoscope and am curious to what you guys think of what i made theres still some stuff i need to touch up but its pretty decent i think SKier_Head_Try_5.mdl Quote
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