TNT Posted January 10, 2010 Share Posted January 10, 2010 Is it possible to constrain a bone to a spline in a character and have it stay on the spline as the spline is animated? What I am thinking is, can a spline path be used to control the relationship of bones for a spine? Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted January 10, 2010 Share Posted January 10, 2010 What I am thinking is, can a spline path be used to control the relationship of bones for a spine? Yes - when you select the spline (which is part of a model) to be used as a path - I believe you will have to use a shift click with the eyedropper, or something like that. The spline path can be animated Quote Link to comment Share on other sites More sharing options...
TNT Posted January 10, 2010 Author Share Posted January 10, 2010 What I am thinking is, can a spline path be used to control the relationship of bones for a spine? Yes - when you select the spline (which is part of a model) to be used as a path - I believe you will have to use a shift click with the eyedropper, or something like that. The spline path can be animated thanks Nancy Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 10, 2010 Hash Fellow Share Posted January 10, 2010 After you constrain the bone to the spline, set the "ease" in the path constraint properties to define where on the spline the bone places itself. Quote Link to comment Share on other sites More sharing options...
TNT Posted January 10, 2010 Author Share Posted January 10, 2010 After you constrain the bone to the spline, set the "ease" in the path constraint properties to define where on the spline the bone places itself. It looks like using "ease" makes the bone orient like the spline where it sets on it. I tried to use "compensate" which makes the bones position ok but it orients as thouth it is still on the end of the spline. Your way is what I need. Thanks, Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 10, 2010 Hash Fellow Share Posted January 10, 2010 I tried to use "compensate" which makes the bones position ok but it orients as thouth it is still on the end of the spline. You don't want a translate compensate. Turn "Apply before action" ON so you can re orient the bone. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted January 10, 2010 Share Posted January 10, 2010 Turn ON "Translate Only" in the path constraint, if you want it to only translate and not orient in the spline direction. Or, use the "rotate offsets" in the constraint to reorient the bone in the position needed. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 10, 2010 Hash Fellow Share Posted January 10, 2010 Turn "Apply before action" ON so you can re orient the bone. Correction: this is for if you intend to animate the orientation of the bone in the chor. I can reorient the bone without that while I am still in the relationship that set the path constraint. Quote Link to comment Share on other sites More sharing options...
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