sprockets Shelton's new Char: Hans It's just donuts by ItsJustMe 3D Printing Free model: USS Midnight Rodger Reynolds' 1950s Street Car Madfox's Pink Floyd Video Tinkering Gnome's Elephant
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

importing 3ds models won't work


kevin0

Recommended Posts

  • Replies 8
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow

You mean that model always gets an error. I'm going to guess there's something non-standard about that model file. Perhaps there is a missing texture file?. I was able to import this simple .3ds i grabbed off the web without an error. It's an all-triangle model so it doesn't convert well, but the import did finish like it was supposed to.

 

 

f111_3ds.zip

 

 

You might try opening and resaving your model in a polygon app, maybe that would fix the file. If it's a triangular mesh, it's a very, very bad candidate for using in A:M, however, and not worth the bother. Aren't all .3ds meshes triangles?

Link to comment
Share on other sites

You mean that model always gets an error. I'm going to guess there's something non-standard about that model file. Perhaps there is a missing texture file?. I was able to import this simple .3ds i grabbed off the web without an error. It's an all-triangle model so it doesn't convert well, but the import did finish like it was supposed to.

 

 

f111_3ds.zip

 

 

You might try opening and resaving your model in a polygon app, maybe that would fix the file. If it's a triangular mesh, it's a very, very bad candidate for using in A:M, however, and not worth the bother. Aren't all .3ds meshes triangles?

 

 

thanks for that; it still did not work and it gave me the same error message; i am using the import plugin and it does not work with any 3ds model

 

any ideas?

 

kev

Link to comment
Share on other sites

  • Admin

One of the easiest ways to test to see if its the Importer or the model is to Export a model out of A:M to 3ds.

Then reimport that model.

 

If it imports fine... its your model.

If not... update/reinstall the plugin.

Link to comment
Share on other sites

Are you trying to import as a PROP? That is the best way to use a .3ds file in A:M....

I'm assuming that props are still not able to be rig for animation, and texture, then that would be the best bet.

 

There is a free 3D plug in that can convert and export to 3DS or OBJ, and DXF that will work for AM called "Wings3D" The latest version works smoothly. I prefer OBJ in Quad polygon format.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...