sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Thom Animation Request


Recommended Posts

Thank many of the professinal modelers and animaters on here that have supported new users (like me) with help and downloads.

 

Now I want to make a request. I'm asking can any one please make some woman action animations for the Thom model? Simple ones like walking, running and standing postures. Anything els possibly creative if you can.....

Link to comment
Share on other sites

  • Replies 6
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Ok. Here she is one of my characters designed like Thoms bone alignment. I did try to make my own walk (as you will see) but if there are others that can make a better or different walk it would be cool to see in her. Or yes, give pointers...

 

 

ya know... in the time since you first asked you could have animated those things. ;)

 

Like I said before, post some WIPs and people will give you pointers...

Tam_walk_1.mov

Link to comment
Share on other sites

  • Hash Fellow

If you haven't already, make sure you set the "Balance" and "Balance Rigid" pose sliders to 0 before you start keyframing any AM2001 rig character (like Thom). And leave them off.

 

Nice looking character. The side to side swaying looks odd.

 

I think if you posed out the walk better you'd be way ahead.

 

And I just happen to have made some videos on that. Look in the tuts link in my sig and there are 3 vids that talk about posing out a walk. It's about a generic walk the mechanics and workflow are similar

 

And if you're not sure about setting Keyframes right, there's also the Keyframing Opti0ons video that introduces that.

Link to comment
Share on other sites

If you haven't already, make sure you set the "Balance" and "Balance Rigid" pose sliders to 0 before you start keyframing any AM2001 rig character (like Thom). And leave them off.

 

Nice looking character. The side to side swaying looks odd.

 

I think if you posed out the walk better you'd be way ahead.

 

And I just happen to have made some videos on that. Look in the tuts link in my sig and there are 3 vids that talk about posing out a walk. It's about a generic walk the mechanics and workflow are similar

 

And if you're not sure about setting Keyframes right, there's also the Keyframing Opti0ons video that introduces that.

 

 

Thanks... I tried to find the tuts you were talking about but I could not find it. Can give me a direct link?

Link to comment
Share on other sites

  • Admin
Thanks... I tried to find the tuts you were talking about but I could not find it. Can give me a direct link?

 

t,

Look in Robcats signature (its at the bottom of all of his posts).

You'll find the link to his tutorials there.

 

Edit: Robert is quick isn't he!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...