mcutler Posted December 1, 2009 Share Posted December 1, 2009 Can I apply a procedural texture over top of a model that I have placed decals on? Does the procedural texture have to be in a specific place in the PWS heirarchy for it to show up? I'd like to add a turbulence over top of bitmapped images to simulate staining or grunge. thanks Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 1, 2009 Hash Fellow Share Posted December 1, 2009 Can I apply a procedural texture over top of a model that I have placed decals on? Does the procedural texture have to be in a specific place in the PWS heirarchy for it to show up? I'd like to add a turbulence over top of bitmapped images to simulate staining or grunge. thanks It seems that decals always override the color of materials. As far as I can tell. However.... you can bake materials into decals (>SHIFT-Bake Surface). Make your grunge material, bake it, THEN change the baked "color" type map to type "diffuse". "Diffuse" maps act to darken surfaces (gray scale only) decal over material: decal over "diffuse decal" Quote Link to comment Share on other sites More sharing options...
mcutler Posted December 1, 2009 Author Share Posted December 1, 2009 Yes, that worked, I've uploaded a pic on what I did. I used a photoshop image as a diffuse map, but I think that your method of baking out a procedural texture would be good as I like the transition from one colour to the next. Thanks!! RiceSack.bmp Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 1, 2009 Hash Fellow Share Posted December 1, 2009 Yes, that worked, I've uploaded a pic on what I did. I used a photoshop image as a diffuse map, but I think that your method of baking out a procedural texture would be good as I like the transition from one colour to the next. Thanks!! BTW, if you save your images as JPG they'll be much smaller and display directly in the forum. Quote Link to comment Share on other sites More sharing options...
jakerupert Posted December 1, 2009 Share Posted December 1, 2009 you can avoid the white aura by making a sharp clean mask. AM will do the antialiasing for you... Quote Link to comment Share on other sites More sharing options...
mcutler Posted December 1, 2009 Author Share Posted December 1, 2009 thanks to all. they all worked. Quote Link to comment Share on other sites More sharing options...
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