mediaho Posted February 18, 2004 Posted February 18, 2004 Just playing around with A:M's mocap again, this time in v11. No real changes but I'm consistantly amazed by how well it's implemented. This took me about 60 seconds to set up: mocap_am.mov (2.7MB) Just imagine if I spent 2 minutes on the setup. If you didn't catch them before, here are a few more tests I did in v's 10 and 10.5: mocap2.mov mocap3.mov Thanks for such a well-implemented, advanced feature guys! Quote
JTalbotski Posted February 18, 2004 Posted February 18, 2004 Wow, that is pretty nice! Are those mocap actions you had done or something you found on the web? Looks like it works really well. Jim Quote
JavierP Posted February 18, 2004 Posted February 18, 2004 Seriously, Ed, that looks like it works too well! How is that set up? Are you importing the mocap data that you made or is that some kind of stock motion. Javier Quote
Drakkheim Posted February 18, 2004 Posted February 18, 2004 Hey, that's pretty durned neat. So where does one get mocap data files from? (aside from going and buying thousands worth of hardware) -d Quote
mediaho Posted February 18, 2004 Author Posted February 18, 2004 The mocap files I use come from all over. Sometimes mocap studios will provide free samples, some from stock collections at work, lots of other random sources of the years. They're great to just analyze. It's like video reference you can view from any angle in real-time or frame-by-frame. Examining the curves can be really insightful too. Quote
Joe Jacks Posted February 19, 2004 Posted February 19, 2004 HOLY MOTHER OF THE BABY JESUS CHRIST!!!!!!!!!!!!! tt..tt...t...tHIS ROCKS!!!!!!!!!! ok.. HOW, did u do this? the mocap stuf is a bit MUCH for my timid mind.. Quote
JohnArtbox Posted February 19, 2004 Posted February 19, 2004 Very cool Ed, I'm not big on mocap but for certain productions it'd work a treat. Quote
mediaho Posted February 19, 2004 Author Posted February 19, 2004 HOW, did u do this? Check out William Sutton's motion capture tutorial. Very cool Ed, I'm not big on mocap but for certain productions it'd work a treat. I'm not a big mocap fan myself either. I think it's great for sports/fighting games and crowd scenes, and the hybrid mocap/keyframe technique used on Gollum was amazing but for the most part, I'm a "give me keyframes or give me death" kinda guy. But as I mentioned earlier, the files are very educational. It's like holographic reference and you can examine the motion curves in minute detail. Quote
Joe Jacks Posted February 19, 2004 Posted February 19, 2004 I think that there are lazy animators in this world that would JUST use MOCAP (if it was easier than JUST animating in your chair (like myself) and im a BVH hunter from NOW ON!!!!! this is soo cool.. Um, i dont like to be a "good guy" or anything, and I dont have ANY problem with this at ALL!, but - there ARE pornographic natured images on the GREAT artist/animator William Sutton website (absolutely NO offence Will)- Dont you think we should put a warning sign or something? I just said this because I was sortof alarmed because I dont get in the habit of looking at nudity that much, i mean- it really dosent bother me.. Ive looked the site over myself Other people might have other views on things of this nature. Quote
Guest mrsl13 Posted February 19, 2004 Posted February 19, 2004 As I understand it for those pictures to be pornographic they would have had to have been made for the purpose to stimulate sexual excitement (hey it worked for me..keep em up). So if William did not have that intent when he did them ...well? Watch out folks here come the morality police (John "Joe McCarthy" Ashcroft is that you ) Mike Quote
mediaho Posted February 19, 2004 Author Posted February 19, 2004 I think one can assume a reasonable expectation of seeing the unhidden human form at an art site. Quote
Joe Jacks Posted February 19, 2004 Posted February 19, 2004 True- Anyway, I guess there isn't anyone here that WOULD be offended by something like this. By the way, if Mr. Sutton is reading this, I LOVE THE WAY YOU DRAW THOSE LADIES!- soo.. PERFECT! Quote
zandoriastudios Posted February 19, 2004 Posted February 19, 2004 Just stumbled across this thread--glad my tutorial has been helpful! Nude figures aren't necessarily pornographic. The navigation banner at the top of my page is representative of my artwork, which is the purpose of my site--to promote my work. If it offends you, don't go any farther. Quote
Joe Jacks Posted February 19, 2004 Posted February 19, 2004 As I said before, nothing offended me, I was just tryig to make a statement that OTHER people might get angry.. i've seen it before- Quote
Joe Jacks Posted February 19, 2004 Posted February 19, 2004 By the way, Ive found allot of useful BVH files for anyone to use, I have them if anyone is interested- Quote
zandoriastudios Posted February 19, 2004 Posted February 19, 2004 By the way, Ive found allot of useful BVH files for anyone to use, I have them if anyone is interested- link? Quote
mediaho Posted February 19, 2004 Author Posted February 19, 2004 By the way, Ive found allot of useful BVH files for anyone to use, I have them if anyone is interested- I'm always up for more. Quote
Joe Jacks Posted February 19, 2004 Posted February 19, 2004 http://www.joejacks.com/bvh.zip Theres a zipped files of a few BHV acitons- Have fun Quote
Joe Jacks Posted February 19, 2004 Posted February 19, 2004 some of these are AWESOME! hilariously good- im trying them on the eugene model right now.. Lets post our progress here! Quote
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