sprockets Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ.
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Hash, Inc. - Animation:Master

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Posted

Just playing around with A:M's mocap again, this time in v11. No real changes but I'm consistantly amazed by how well it's implemented. This took me about 60 seconds to set up:

 

mocap_am.mov (2.7MB)

 

Just imagine if I spent 2 minutes on the setup. :D

 

If you didn't catch them before, here are a few more tests I did in v's 10 and 10.5:

 

mocap2.mov

mocap3.mov

 

Thanks for such a well-implemented, advanced feature guys!

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Posted

Seriously, Ed, that looks like it works too well! :o How is that set up? Are you importing the mocap data that you made or is that some kind of stock motion.

 

Javier

Posted

The mocap files I use come from all over. Sometimes mocap studios will provide free samples, some from stock collections at work, lots of other random sources of the years.

 

They're great to just analyze. It's like video reference you can view from any angle in real-time or frame-by-frame. Examining the curves can be really insightful too.

Posted

HOLY MOTHER OF THE BABY JESUS CHRIST!!!!!!!!!!!!! :o:o:o

tt..tt...t...tHIS ROCKS!!!!!!!!!!

 

ok..

 

HOW, did u do this?

 

the mocap stuf is a bit MUCH for my timid mind..

Posted
HOW, did u do this?

 

Check out William Sutton's motion capture tutorial.

 

Very cool Ed, I'm not big on mocap but for certain productions it'd work a treat.

 

I'm not a big mocap fan myself either. I think it's great for sports/fighting games and crowd scenes, and the hybrid mocap/keyframe technique used on Gollum was amazing but for the most part, I'm a "give me keyframes or give me death" kinda guy.

 

But as I mentioned earlier, the files are very educational. It's like holographic reference and you can examine the motion curves in minute detail.

Posted

I think that there are lazy animators in this world that would JUST use MOCAP (if it was easier than JUST animating in your chair (like myself) and im a BVH hunter from NOW ON!!!!! this is soo cool..

 

Um, i dont like to be a "good guy" or anything, and I dont have ANY problem with this at ALL!, but - there ARE pornographic natured images on the GREAT artist/animator William Sutton website (absolutely NO offence Will)- Dont you think we should put a warning sign or something?

 

I just said this because I was sortof alarmed because I dont get in the habit of looking at nudity that much, i mean- it really dosent bother me.. Ive looked the site over myself :P

 

Other people might have other views on things of this nature.

Posted

As I understand it for those pictures to be pornographic they would have had to have been made for the purpose to stimulate sexual excitement (hey it worked for me..keep em up). So if William did not have that intent when he did them ...well?

Watch out folks here come the morality police (John "Joe McCarthy" Ashcroft is that you )

 

Mike

Posted

True- Anyway, I guess there isn't anyone here that WOULD be offended by something like this.

 

By the way, if Mr. Sutton is reading this, I LOVE THE WAY YOU DRAW THOSE LADIES!- soo.. PERFECT!

Posted

Just stumbled across this thread--glad my tutorial has been helpful!

 

Nude figures aren't necessarily pornographic. The navigation banner at the top of my page is representative of my artwork, which is the purpose of my site--to promote my work. If it offends you, don't go any farther.

Posted
By the way, Ive found allot of useful BVH files for anyone to use, I have them if anyone is interested-

I'm always up for more.

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