Master chief Posted November 13, 2009 Posted November 13, 2009 Ok for kicks and giggles i decided to try and make a model of some anchient guardian of sort i really dont know what to call it so ill just call it bob. like all anchient guardians i wanted to have it have the glowing lines thing and while i managed to get it to look good i did want it to "start up" with the lines flowing from the center. im sure there is a easy way to do this but so far anything iv tryed looks to square for lack of a better term Quote
Hash Fellow robcat2075 Posted November 13, 2009 Hash Fellow Posted November 13, 2009 no clue here. you're gonna have to show a pic of something similar. Quote
Master chief Posted November 13, 2009 Author Posted November 13, 2009 Ok heres one of my sample plates i made to give you an idea I want to know its theres a way i can have the glowing parts start "off" and then have the line light up from one end to the other. Quote
Hash Fellow robcat2075 Posted November 13, 2009 Hash Fellow Posted November 13, 2009 I want to know its theres a way i can have the glowing parts start "off" and then have the line light up from one end to the other. what line? Quote
Master chief Posted November 13, 2009 Author Posted November 13, 2009 the glowing ones, pretty much the whole model will be standing still and just plain Grey , once something triggers the eyes of bob open and the lines( the glowing part) like on the sample start glowing , at the moment they simply turn on , i would like a way to have them slowly radiate out wards till there all lit Quote
Hash Fellow robcat2075 Posted November 13, 2009 Hash Fellow Posted November 13, 2009 I'd think that a material effector is part of the solution Quote
johnl3d Posted November 14, 2009 Posted November 14, 2009 see this post http://www.hash.com/forums/index.php?showtopic=36595 Quote
Master chief Posted November 15, 2009 Author Posted November 15, 2009 well john that pretty much nailed the effect i was going for , only one problem , i downloaded your test project but cant quite figure out how you did it , do you have a walkthrough or tutorial thats shows how to set one of these up Quote
johnl3d Posted November 16, 2009 Posted November 16, 2009 Quick questions Did you understand how I grouped the shape in the model Do you understand the gradient material settings they are dependent on the size of the model in the model window Do you know how to set up a percentage pose Asking so I can determine the easiest way to present the tutorial there is a gradient tut at the blog listed below click on older post on lower right Quote
Master chief Posted November 16, 2009 Author Posted November 16, 2009 Quick questions Did you understand how I grouped the shape in the model Do you understand the gradient material settings they are dependent on the size of the model in the model window Do you know how to set up a percentage pose Asking so I can determine the easiest way to present the tutorial there is a gradient tut at the blog listed below click on older post on lower right yes i understood how you grouped the shape , or to that matter i saw you had the sections of the grid that where to light up selected as one group no, i have played with gradeants but so far have not had anythng turn out Barly , i can set up on/off poses but when trying to create percentage ones i cant seam to ge tthe timing to work, iv been told your supposed to use a slider bar but but when creating the pose none show up. i have been able to use a on/off pose to make a building of sorts unfold but thats about it Quote
johnl3d Posted November 16, 2009 Posted November 16, 2009 pose tut here http://www.hash.com/forums/index.php?showtopic=36609&hl= Quote
Master chief Posted November 16, 2009 Author Posted November 16, 2009 Ok thanks , with your tut i managed to find that i had a whole window missing ( slider bar) so know i can try this again On another note it appears that gradeants hate me...... sigh Quote
johnl3d Posted November 17, 2009 Posted November 17, 2009 okay if time allows I will try to do a tut on gradient combiner Quote
Master chief Posted November 18, 2009 Author Posted November 18, 2009 alright John i have been fiddling around with the gradients for a bit and have at least gone some where but not to the point i need to be. so far all i have been able to do is get a small part of a test to change a minuscule amount. from what i know you create a new material and set it to gradient you then set the 2 different values of which one is the same color as the rest of the tab the other is that teal glow. i made the test tab 200 Cm X 50 cm with enough CP to make something that looks good this may be the part where I'm failing but i set the start at 0 cm and the finish at 200. and used a pose to do this ( thanks for that help btw) at this point i rendered and the spoken above result occurred Quote
johnl3d Posted November 19, 2009 Posted November 19, 2009 quick answer the gradient setting reflect the model dimensions for start and finish once pose is setup the model can be any size in the chor Quote
Master chief Posted November 19, 2009 Author Posted November 19, 2009 ok heres my test i just cant get it to work right project.zip Quote
johnl3d Posted November 20, 2009 Posted November 20, 2009 not sure what you were doing with the pose..unless I misunderstood you wanted the effect to flow from one end to the other of the model which the way it was set up I assume was bottom to top so only the Y direction had to be modified in the pose changing the start and end values of the gradient material I embedded the material and models into a project after I did the positions in the gradient for when the pose was 0 and then at 100 check and see what I did then ask if you have any further questions results ..model shown twice once flipped fix.mov fixed.zip Quote
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