Master chief Posted November 2, 2009 Posted November 2, 2009 I'm trying to recreate an effect i saw in a game. to the point its making a dark mater blast . a black liquid ball with a white Aura like outline. i have been experimenting with creating a black water material with varied success. but the aura is still "not happening" . i have tryed to create a larger form of the bolt and tint and tweak it but it in some way or another covers the black core which is supposed to be pure black. does any one know way to do what I'm asking. i found this image online, its a beam version but the effect is simmilar Quote
Hash Fellow robcat2075 Posted November 2, 2009 Hash Fellow Posted November 2, 2009 I render the scene with white balls with "glow" then render the scene again with just black balls with no glow and composite that on top of the regular render. Quote
Hash Fellow robcat2075 Posted November 2, 2009 Hash Fellow Posted November 2, 2009 Easy way... render regular with white glowing balls render again with balls set to black with no glow and all other objects deleted and WITH alpha buffer on) (nothing to see here, the render will look solid black) put those both as camera rotoscopes into a new chor with nothing in it except the camera Set "On Top" ON for the black one. BlackGlow.zip (I tried putting the black roto over the original chor and rendering there but the glow from the white balls was still getting painted over the black images. Apparently "Glow" is drawn into the render after the rotoscopes are drawn) Quote
johnl3d Posted November 2, 2009 Posted November 2, 2009 Robert's method looks good here is what I did http://www.hash.com/forums/index.php?showtopic=36496 Quote
Master chief Posted November 2, 2009 Author Posted November 2, 2009 john sorta has what i have amassed myself with 2 objects one jet black the other "colored" the main problem is that the colored object is covering the spear instead of just an aura like in the picture the center of the beam is pure black surrounded by the colored part. is there any way to set an object to show complealty through another Quote
johnl3d Posted November 2, 2009 Posted November 2, 2009 create a slightly large spear setit up to glow and plave next to the other here I moved the second ball to be behind the first about halve way ballwithshell2.mov Quote
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