smitty_brandon Posted October 19, 2009 Share Posted October 19, 2009 Just finished making the bones for my Ant model, could be better but i dont know how to fix it. If anyone can take a look and give me some pointers that would be awsome. heres some pics and my model so far. thanks. Ant.mdl Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 19, 2009 Hash Fellow Share Posted October 19, 2009 That looks like a fine character! It looks like any of the biped rigs around here would do well for it. Can you be more specific about what you're having trouble with? Quote Link to comment Share on other sites More sharing options...
smitty_brandon Posted October 20, 2009 Author Share Posted October 20, 2009 Im having trouble making it move right now that i have bones in it Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 20, 2009 Hash Fellow Share Posted October 20, 2009 Im having trouble making it move right now that i have bones in it you need to put him in an action or a choreography. Then you can keyframe the bones into new positions. Now I'll warn you here... the bone set up you have is very basic so it will still be awkward to pose him, but you will be able to move his bones in an action or choreography. A proper rig will make good posing easier. In the Project Workspace you can drag teh model from the Objects folder to the Chorography and he will appear there. Have you done the tuts in "The Art of Animation Master" yet? those would have answered your question too. Quote Link to comment Share on other sites More sharing options...
Gerry Posted October 20, 2009 Share Posted October 20, 2009 Nice looking model! Stick around, everyone here is super helpful. Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted October 22, 2009 Share Posted October 22, 2009 cute model, i like how the lower legs become boots, really unique. Quote Link to comment Share on other sites More sharing options...
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