sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Ant model


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  • Hash Fellow
Im having trouble making it move right now that i have bones in it

 

you need to put him in an action or a choreography. Then you can keyframe the bones into new positions.

 

 

Now I'll warn you here... the bone set up you have is very basic so it will still be awkward to pose him, but you will be able to move his bones in an action or choreography. A proper rig will make good posing easier.

 

In the Project Workspace you can drag teh model from the Objects folder to the Chorography and he will appear there.

 

 

Have you done the tuts in "The Art of Animation Master" yet? those would have answered your question too.

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