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Hash, Inc. - Animation:Master

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maddle

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Greetings Gentlemens,

 

I have a Quick question : how can i double side a surface ?

 

In general you dont have to. Patches are rendered from both sides.

For realtime-views however you may need to set A:M up to show polygones from both sides.

 

You can do that by going to Options -> Rendering.

Set "Final" to "Realtime" or "Shaded" and you will find an option called "Show Backfacing Polygones".

 

This doesnt effect the surface itself so. If you are trying to export the model for example, it will still be singlesided. You will have to set the mesh in the other programm to doublesided.

A workaround may be to copy the areas you need to be doublesided, paste it back in, move it a tiny little bit (otherwise you may experience renderingproblems) and hitting "F" to flip the normals of the patches.

 

See you

*Fuchur*

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It can be done in A:M with a bit of compositing. I've been meaning to write a tut on it but haven't gotten around to it yet.

 

You can see some double sided cloth in action in the movie in this post . The stills in that post show another technique that only works on certain models.

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