Master chief Posted August 31, 2009 Posted August 31, 2009 i was playing a very old game by the name of "Total Annihilation" and i tough i would try to recreate the way things build in the game. in which a energy grid is sprayed with a nanite cloud and it forms a full structure. and so i came down with 2 problems. 1 i could not find very much info on making smoke though it seamed it had to be using sprites 2 what i could find has an object moving leaving smoke, i need the smoke to move from an object preferable in a controled maner towards another model Quote
johnl3d Posted August 31, 2009 Posted August 31, 2009 used the smoke and explosion material that comes with AM had object emitting smoke on path smoked.mov smoked.zip (sprites in data with AM not in zip) this is rough but should get you in the right direction Quote
Hash Fellow robcat2075 Posted August 31, 2009 Hash Fellow Posted August 31, 2009 If you need the smoke to actually move, a "Force" ( in chor window>New>Force) will blow particles around. there are different types and shapes of forces. Pick them in it's properties in the Objects folder. Quote
Master chief Posted August 31, 2009 Author Posted August 31, 2009 while i did manage to download in load the demo you gave john i aperantly didnt have 4 or more tga files that where supposed to go with it are those standard or something you created, please remember that im using a from online copy and im pretty sure it doesnt come with any extras when installed Quote
johnl3d Posted August 31, 2009 Posted August 31, 2009 The data i used is part if the standard sprite images that come with each version the images should be in materials\ particles\sprites\ the smoke tga etc should be there ...no custom images used in fact the same images would be on any cd versions you might have added zip of images Spriteimages.zip Quote
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