DJBREIT Posted August 12, 2009 Posted August 12, 2009 I am setting up a complicated stage. It to be a city. In the choreography I can have multiple copies of the same building or prop. I was wondering if this can be done in the model window. So you can build a complex building with relatively few parts. And low CP count. Before you drop them in the choreography. Or is this only possible in choreography Also is there a place to change the model file defaults so the “Toon Shading (Method)” can be set to standard when I make a new model? Quote
pixelplucker Posted August 12, 2009 Posted August 12, 2009 You can make one model and repeat it in the choreography. I would make it somewhat modular so that you can mix the building clusters so they don't look too repetitive. There are is a plugin called multiply that you will find handy at http://www.sgross.com/plugins/index.html Quote
Hash Fellow robcat2075 Posted August 12, 2009 Hash Fellow Posted August 12, 2009 you can in the chor and "Export as Model", which would be one way of consolidating several models in the chor out as one model. Quote
HomeSlice Posted August 12, 2009 Posted August 12, 2009 You cannot import other model shortcuts into a model window and have those shortcuts still reference the original models. Anything you import into a model window becomes a permanent part of the model and adds to the patch count. You can construct your set in an Action window. The you add your base model, which can be a simple ground plane or whatever, to the chor. Then you drop the Action onto your base model in the Choreography in order to automatically assemble the set in the Chor. This is kind of a hassle, but it is a good way to use the same complex set in several scenes and insure that the set stays consistent in all the scenes. Quote
DJBREIT Posted August 12, 2009 Author Posted August 12, 2009 [ You cannot import other model shortcuts into a model window and have those shortcuts still reference the original models. Anything you import into a model window becomes a permanent part of the model and adds to the patch count. Thank that answered the question. You can construct your set in an Action window. The you add your base model, which can be a simple ground plane or whatever, to the chor. Then you drop the Action onto your base model in the Choreography in order to automatically assemble the set in the Chor. This is kind of a hassle, but it is a good way to use the same complex set in several scenes and insure that the set stays consistent in all the scenes. I will have to give it a try Quote
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