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Posted

Again run into trouble with decaling this time with a bump map not showing up.

 

All is o.k., when I apply it planar in model window,

 

but when I add an image in a flattening pose relationship, the bump is not showing up neither the colormap .

Also I canot change the order by dragging the decals around.

 

What can I possibly do wrong here.

 

Also: Can`t I add a color by adding a procedural material?

Seems then that the underlying bumpmap just keeps the groupscolor grey.

Lipps_Bump.jpg

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Posted

Found it!

 

Seems, I just dragged the image on top of the model without applying it.

 

That leaves just the question:

 

Also: Can`t I add a color by adding a procedural material?

Seems then that the underlying bumpmap just keeps the groupscolor grey.

LippsBumped.bmp

Posted
That leaves just the question:

 

Also: Can`t I add a color by adding a procedural material?

Seems then that the underlying bumpmap just keeps the groupscolor grey.

Yes you can. But if you have your procedural material covered by a color map you can't see your procedural colors.

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Posted
Yes you can. But if you have your procedural material covered by a color map you can't see your procedural colors.

 

There are at least two direct ways you can approach letting your underlying materials show through.

 

- Add transparency to the color map. (This can be done by cutting a checkerboard pattern out of the color map allowing the underlying image to show through)

- Adjusting the Color map's transparency. (a percentage in the map's properties setting)

 

Or you could use both.

 

To be effective layering requires and implies using transparency of some sort.

Layering can be a challenge but the results are definitely worth it.

Posted

>- Add transparency to the color map. (This can be done by cutting a checkerboard pattern out of the color map allowing the underlying image to show through)

 

 

Could you post an example of this please?

 

I was believing, that when I put a bumpmapdecal onto the model and later down in the hierarchy create a group with a procedural color, that this would ly

ontop of this bumpmap and then provide the color.

 

I also dont quite understand why colormaps and procedural mat-colored groups are handeled differently in this respect.

But it seems to be the easiest aproach then, to just add a colored decal to the bumpmap, like I finally did in my posted example.

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