sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Just an experiment ... but

 

OK, I made a Dome model, and applied a material to it, I even applied a decal on to it and placed it in a Cho. with the camera positioned inside of it.

 

In the Cho., in Camera view, it seems like I have things set up all right but, when I do a render all I get is a blue color where the render should be.

 

I also tried setting the background color in the camera properties to other colors but that does not change anything either.

 

How can I get a rendered look of what the camera is pointing at ?

Just not obvious to me.

AM-14C

 

Thanks

Creating_a_Mood.prj.txt

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Hash Fellow
Posted

I got it!

 

 

Your camera is below the default ground plane model . All it is seeing is the underneath of the ground and all the ground has shining on it is a blue light.

 

 

the ground didn't show in your real-time view because you probably have "Show Back-facing patches" OFF in your options, and it would be backfacing to the camera if the camera was looking underneath it.

 

You had me going there. I thought I was crazy when the first render came out blue.

Posted

OK...

 

Firstly, I can't find that "back-facing" option location/selection....

where the heck is that ? I don't see it in prefs/options

 

Yes, perhaps the Camera was set a little too low, so I moved it up a pinch.

Then I just went and deleted all occurrences of "Ground".

 

I am pretty sure I had the visibility turned off for "shortcut to ground" and expected that to NOT be a problem, but perhaps it was ?

 

I also dumped the material, temporarily, to speed up the test render..

 

Thanks, for the helpful feedback.

I have much more of what I want now, and can proceed.

 

PS, John, yes, of course, in Cam View with the render attempt..

Thanks for that too. (BTW, Love your stuff)

 

I got it!

 

 

Your camera is below the default ground plane model . All it is seeing is the underneath of the ground and all the ground has shining on it is a blue light.

 

 

the ground didn't show in your real-time view because you probably have "Show Back-facing patches" OFF in your options, and it would be backfacing to the camera if the camera was looking underneath it.

 

You had me going there. I thought I was crazy when the first render came out blue.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...