GAngus Posted June 21, 2009 Posted June 21, 2009 Just an experiment ... but OK, I made a Dome model, and applied a material to it, I even applied a decal on to it and placed it in a Cho. with the camera positioned inside of it. In the Cho., in Camera view, it seems like I have things set up all right but, when I do a render all I get is a blue color where the render should be. I also tried setting the background color in the camera properties to other colors but that does not change anything either. How can I get a rendered look of what the camera is pointing at ? Just not obvious to me. AM-14C Thanks Creating_a_Mood.prj.txt Quote
John Bigboote Posted June 21, 2009 Posted June 21, 2009 Hi GAngus...make sure the last viewport you are looking thru before you go to render is the camera (1)...right? Quote
Hash Fellow robcat2075 Posted June 21, 2009 Hash Fellow Posted June 21, 2009 I got it! Your camera is below the default ground plane model . All it is seeing is the underneath of the ground and all the ground has shining on it is a blue light. the ground didn't show in your real-time view because you probably have "Show Back-facing patches" OFF in your options, and it would be backfacing to the camera if the camera was looking underneath it. You had me going there. I thought I was crazy when the first render came out blue. Quote
GAngus Posted June 21, 2009 Author Posted June 21, 2009 OK... Firstly, I can't find that "back-facing" option location/selection.... where the heck is that ? I don't see it in prefs/options Yes, perhaps the Camera was set a little too low, so I moved it up a pinch. Then I just went and deleted all occurrences of "Ground". I am pretty sure I had the visibility turned off for "shortcut to ground" and expected that to NOT be a problem, but perhaps it was ? I also dumped the material, temporarily, to speed up the test render.. Thanks, for the helpful feedback. I have much more of what I want now, and can proceed. PS, John, yes, of course, in Cam View with the render attempt.. Thanks for that too. (BTW, Love your stuff) I got it! Your camera is below the default ground plane model . All it is seeing is the underneath of the ground and all the ground has shining on it is a blue light. the ground didn't show in your real-time view because you probably have "Show Back-facing patches" OFF in your options, and it would be backfacing to the camera if the camera was looking underneath it. You had me going there. I thought I was crazy when the first render came out blue. Quote
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