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Hash, Inc. - Animation:Master

Can't get a good render in Cho.


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Just an experiment ... but

 

OK, I made a Dome model, and applied a material to it, I even applied a decal on to it and placed it in a Cho. with the camera positioned inside of it.

 

In the Cho., in Camera view, it seems like I have things set up all right but, when I do a render all I get is a blue color where the render should be.

 

I also tried setting the background color in the camera properties to other colors but that does not change anything either.

 

How can I get a rendered look of what the camera is pointing at ?

Just not obvious to me.

AM-14C

 

Thanks

Creating_a_Mood.prj.txt

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  • Hash Fellow

I got it!

 

 

Your camera is below the default ground plane model . All it is seeing is the underneath of the ground and all the ground has shining on it is a blue light.

 

 

the ground didn't show in your real-time view because you probably have "Show Back-facing patches" OFF in your options, and it would be backfacing to the camera if the camera was looking underneath it.

 

You had me going there. I thought I was crazy when the first render came out blue.

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OK...

 

Firstly, I can't find that "back-facing" option location/selection....

where the heck is that ? I don't see it in prefs/options

 

Yes, perhaps the Camera was set a little too low, so I moved it up a pinch.

Then I just went and deleted all occurrences of "Ground".

 

I am pretty sure I had the visibility turned off for "shortcut to ground" and expected that to NOT be a problem, but perhaps it was ?

 

I also dumped the material, temporarily, to speed up the test render..

 

Thanks, for the helpful feedback.

I have much more of what I want now, and can proceed.

 

PS, John, yes, of course, in Cam View with the render attempt..

Thanks for that too. (BTW, Love your stuff)

 

I got it!

 

 

Your camera is below the default ground plane model . All it is seeing is the underneath of the ground and all the ground has shining on it is a blue light.

 

 

the ground didn't show in your real-time view because you probably have "Show Back-facing patches" OFF in your options, and it would be backfacing to the camera if the camera was looking underneath it.

 

You had me going there. I thought I was crazy when the first render came out blue.

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