sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Here's a model I've been working on for the past week, nearly finished. It's a member of the "Great Race", from The Shadow Out of Time by HP Lovecraft (my wife has ceremoniously named it "Lemon Head").

 

GreatRace.jpg

 

Click here for a short animation test (1.45 MB MPEG-1 with sound).

 

The walk cycle (slither cycle?) needs a little work, and the head neads a little more detail, but overall I'm pretty happy with it. During the process of rigging this model, I have arrived at the conclusion that tentacles are a pain in the ass, but dynamic constraints kick ass.

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Posted
Are those drumsticks clicking together for the claws sound?

Yes. Well, MIDI-triggered drumstick samples, at any rate. Eventually I'm going to have to find something that sounds more like chitin and record it (as well as squidging my hand around in something like tapioca pudding for a sound effect to accompany the walk cycle). :)

Posted

Your model is great but your textures gives it toylike tingamajig with detatachable parts.Maybe that is the look you are after.If not I suggest try blending the textures where they meet.

 

 

Luv pat

Posted
Your model is great but your textures gives it toylike tingamajig with detatachable parts.Maybe that is the look you are after.If not  I suggest  try blending the textures where they meet.

Pat,

 

Thanks for your comment. The textures actually do blend, but I kept the blended area relatively small (it's been a while since I've eaten lobster, but I seem to recall that the edges of the exoskeleton were fairly abrupt at the joints).

 

blend1.jpgblend2.jpg

blend3.jpg

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