Master chief Posted January 21, 2009 Share Posted January 21, 2009 ok thanks to all your help i finaly have enough models, materials and special effects i need to render a movie, ( there will be more questios as thry come up so your not off the hook yet) my next question is how would i make certain items stay with the camera to make the apperance of a hud ( heads up display ) it will have about 5 differant parts that will have moving/changing parts themselfs and i cant think of a way to do it Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 21, 2009 Share Posted January 21, 2009 ok thanks to all your help i finaly have enough models, materials and special effects i need to render a movie, ( there will be more questios as thry come up so your not off the hook yet) my next question is how would i make certain items stay with the camera to make the apperance of a hud ( heads up display ) it will have about 5 differant parts that will have moving/changing parts themselfs and i cant think of a way to do it It it is really staying with the cam I would recommend a post-programm or A:M Composite here... This will decrease the renderingtimes heavily... So Just create the objects you want to have as a hud, render them to an separte image / imagesequence if they should be animated. After that you can just add the two images and it will be much faster than rendering the objects all the time again. *Fuchur* Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 21, 2009 Hash Fellow Share Posted January 21, 2009 You can constrain objects to the camera, just like you can constrain bones to each other. A "translate to" and "orient like" constraint will make an object stay with the camera Quote Link to comment Share on other sites More sharing options...
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