zeus1972 Posted January 18, 2009 Posted January 18, 2009 other attempt of animation of base, of a ball. link Now I will look for in the next animations, to animate a biped model. Initially I thought about the model of Thom with the 2008 rig seen in some posts little by little!! Quote
Admin Rodney Posted January 19, 2009 Admin Posted January 19, 2009 I like it. Although there is some room for improvement. We can't really move through the individual frames so I'm mostly going by memory here. When the ball squashes down before the jump he appears to lose some of his volume. If he squashes down his sides should stretch out farther to indicate where that volume has moved. Also, the trajectory of the ball's launch seems to take him pretty high. Off the top of the screen as I recall. When you cut to him landing on top of the wall he appears to be still coming up which is impossible if we consider the earlier shot.* The preceding launch would appear to have him coming down to land on the wall? You've sold the general story though so I see that as success. I do like your addition of the cut to the behind-the-shoulder look up at the top of the wall. That is a nice anticipatory projection of the ball's target/goal. If this scene were longer I'd suggest having the ball make some shorter hops. This would demonstrate the difficulty this ball is having in jumping to the top. *In looking again the ball appears to be landing from a lower angle. This still wouldn't be possible considering the angle of the launch. A little of this can be attributed to the camera angle but most likely the falling angle is little off. P.S. My daughter likes your animation. Quote
zeus1972 Posted January 19, 2009 Author Posted January 19, 2009 I like it. Although there is some room for improvement. We can't really move through the individual frames so I'm mostly going by memory here. When the ball squashes down before the jump he appears to lose some of his volume. If he squashes down his sides should stretch out farther to indicate where that volume has moved. Also, the trajectory of the ball's launch seems to take him pretty high. Off the top of the screen as I recall. When you cut to him landing on top of the wall he appears to be still coming up which is impossible if we consider the earlier shot.* The preceding launch would appear to have him coming down to land on the wall? You've sold the general story though so I see that as success. I do like your addition of the cut to the behind-the-shoulder look up at the top of the wall. That is a nice anticipatory projection of the ball's target/goal. If this scene were longer I'd suggest having the ball make some shorter hops. This would demonstrate the difficulty this ball is having in jumping to the top. *In looking again the ball appears to be landing from a lower angle. This still wouldn't be possible considering the angle of the launch. A little of this can be attributed to the camera angle but most likely the falling angle is little off. P.S. My daughter likes your animation. Sins of youth!!!! I have to return to accustom Animation Master to use me for some particular ones. They agree with tea for the volume of the ball, when it is crushed, it is also for the trajectory of the jump, even if for the trajectory, the thing has been wanted exaggerated on purpose. //P.S. My daughter likes your animation.// At least the scene someone is liked. Quote
Hash Fellow robcat2075 Posted January 20, 2009 Hash Fellow Posted January 20, 2009 I've tried 3 time to get it to play but it doesn't. If you post a quicktime you might get some notes. Quote
zeus1972 Posted January 20, 2009 Author Posted January 20, 2009 I've tried 3 time to get it to play but it doesn't. If you post a quicktime you might get some notes. link Quote
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