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Hash, Inc. - Animation:Master

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Posted

Hi,

 

I am trying to create a usable walk cycle action using my own character rather than the rabbit, but the feet are slipping in the action? I've included a small frame-by-frame video below for reference.

 

Walk.zip

 

I tried searching the forum and found some excellent walk tutorials, but I haven't found a specific post where this issue is addressed. I wonder if anyone can point me in the right direction?

 

Thanks

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Posted
Are you trying to use the 'stride length' feature... or are you just trying to get your feet animated not slipping...?

 

I am trying to use the 'stride length' feature to create a reusable walk cycle action.

Posted

It's been awhile since I used that...

Is there a value you can adjust in the action's property window once you turn ON stride-length? Also, I thought you could grab the little stride length indicator, and make it longer-shorter... then you just need to adjust/view reults/adjust/etc

Posted

Can't remember for sure but I think its to do with the amount of frames that you give for it to walk along the path if its walk cycle was made at 30 fps then you need to make enough frames for it to reach the end or not to many.try adding frames

Posted

As per the instructions in Exercise 5, Take A Walk, I posed the character along with the video; the only difference being that I was using my own character rigged with the new 2008 Rig instead of the rabbit. I posted my first results... which were pretty bad. Taking into account that I may need additional keyframes to achieve a decent human walk cycle, I started over. The walk is OK at best, but the slippage is keeping me from being able to move to the next exercise. I've included a screenshot of the stride settings, etc. See below:

 

post-12264-1231996133_thumb.jpg

 

Does anything look out of the ordinary?

  • Hash Fellow
Posted

i looked at your screencapture.

 

As i watch it I notice the front foot travels to the back in about 36 increments which suggests it is keyed to move front to back in 36 frames. Which is quite slower than the stridelength device appears to be set to (15 frames).

 

Try setting stride length to 36 frames ( or whatever time length the stride is animated to), or slide the keys so that a stride is taking only 15 frames.

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