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Hash, Inc. - Animation:Master

Start time for fluid?


TheSpleen

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Thank you John ;)

is that emitter properties?

little confusing sorry, 0 till I want it to stop?

 

No... Emission-Rate and it should be the other way round.

0% for nothing emitting, 100% for full emittering. (depending on the emission set in each of the particle-systems.

 

*Fuchur*

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Thank you John ;)

is that emitter properties?

little confusing sorry, 0 till I want it to stop?

 

No... Emission-Rate and it should be the other way round.

0% for nothing emitting, 100% for full emittering. (depending on the emission set in each of the particle-systems.

 

*Fuchur*

Ok thank you!

I found emission rate and set it but if I put frame 48:01 at 100% it still wants to start at frame 1.

I set frame 48:00 and all before it at 0% and hit keyframe. but they still jump to 100% when I set frame 48:01.

what am I doing wrong?

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Is it setting the keyframe?

 

It took me quite awhile to realize that you have to Click the button "show more than drivers" button to animate the emission settings

next to the "Shorcut to <model name here>" Under the Choreography.

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Thanks to everyone helping! :lol:

I got the keyframes to stick!

But I am now at an hour and 30 minutes and still no first frame?

it started counting the other frames in a progress bar and that took a longtime (over 1000 frames)

and now it says it is rendering shadows. I am assuming it wont do that long progress bar on frame 2.

is this normal? Hair took awhile so I assume liquid is the same.

no hair in this one just the liquid.

the scene is a guillotine and when the head drops I have red blood spewing from the neck (eeewwww)

I might have to figure the shot out without blood.

sure would like it though lol.

I am not stopping render yet.

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