petokosun Posted November 17, 2008 Share Posted November 17, 2008 i made an object constrained to a bone, that was in frame zero. on some frame latter i removed the constrain, but the constrain on the object remove at frame zero. what can i do so that my object stay constrain till the frame i want it to be constrained to before removing the constrain. Quote Link to comment Share on other sites More sharing options...
Gerry Posted November 17, 2008 Share Posted November 17, 2008 If I understand your question, you can select the constraint in the Project Work Space, and in the Properties panel you should see Enforcement. You can set that at any amount from 0 to 100% and when you do it should make a keyframe. Is that what you're asking? Quote Link to comment Share on other sites More sharing options...
petokosun Posted November 17, 2008 Author Share Posted November 17, 2008 In the example, the character holds the sword, as in it is constrained as both translate and orient. but as i play it, the sword flys away. constrain.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 17, 2008 Hash Fellow Share Posted November 17, 2008 Show a shaded render with "Show bones" ON and make sure the character is selected so his bones are visible. What bone (exact name) did you constrain the sword to? It looks like you've constrained the sword to the IK hand target and are pulling that target away from the body. Quote Link to comment Share on other sites More sharing options...
petokosun Posted November 18, 2008 Author Share Posted November 18, 2008 i already fixed d problem, all i did was to key the sword bone before constrain and key again after removing the constrain. Quote Link to comment Share on other sites More sharing options...
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