danf Posted November 6, 2008 Share Posted November 6, 2008 Last time I tried (this isn't a real example I'm talking about) I had issues going from one action to the next. The scenerio is a character walks up to something, and then grabs it, much like in the door-opening tutorial. But in that tutorial I used no walk cycle, and animated each step one at a time. In a larger setting it seems it's harder to control precision movements from the choreography mode, largely because my character is no longer perfectly centered on axis, and the keypad no longer gives me clean perspectives to adjust the position from. So I've been exploring walk-cycles and pre-constructed actions. My problem was that once the walk cycle ends, it seemed my character did not want to break off of it. I could not simply drag his hand forward for the reach without damaging the entire walk cycle. What's the trick to transition from one canned action to another, or to a choreography action, without damaging the keyframes of the former? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 6, 2008 Hash Fellow Share Posted November 6, 2008 It involves adding a new chor action I think this one covers it http://www.hash.com/two/RCHolmen/shaggyanddoormp4b.mov Quote Link to comment Share on other sites More sharing options...
danf Posted November 6, 2008 Author Share Posted November 6, 2008 Nice tutorial recall! I seriously think this vid should be amended to that TAO:AM tutorial, it's that fundamental. Quote Link to comment Share on other sites More sharing options...
Gerry Posted November 6, 2008 Share Posted November 6, 2008 Nice tutorial Robert. I've bookmarked it. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 6, 2008 Hash Fellow Share Posted November 6, 2008 Thanks. In a larger setting it seems it's harder to control precision movements from the choreography mode, largely because my character is no longer perfectly centered on axis, and the keypad no longer gives me clean perspectives to adjust the position from. One work-around is to add a camera in a position that does give you the angle view you need (set it to non-perspective) and look thru that to animate rather than the keypad views. Keypad 1 will cycle thru all cameras in the chor. Quote Link to comment Share on other sites More sharing options...
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