sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted

Looks pretty good. While the knight is falling down he raises his right leg, and all of a sudden, from one frame to another, this leg is straight again. That looks a bit awkward.

  • Admin
Posted

Kyle,

First, let me say, you've picked a great action to work on.

There is a lot going on in even the simplest jump.

 

I was going to comment on your jump but then thought it better to give it a try myself first.

Should be easy enough right?

 

The better part of an hour later I'm still jumping... refining... jumping. ;)

Too much fun! (See my lame effort attached)

 

Going back to your jump here is my feedback.

Take it for what its worth.

 

I like your jump. It conveys the action perfectly.

I don't thing anyone would misunderstand the message if used in a sequence or story.

 

To improve on it consider what the others have said here.

I'll add my 2 cents too.

 

Give yourself a little more time. The jump happens very quickly.

In contrast mine will appear to be in slow motion.

 

Where you can best utilize the added time is at the beginning, middle and end. (No that doesn't mean everywhere)

 

Beginning

You've started the Knight in an anticipation pose (good on ya!).

To convey that anticipation more fully however the anticipation itself needs to have a pose to draw its strength from. Your jump reads as if its been isolated from a sequence but we don't know what that is.

 

The reason I mention this is that this previous pose is what is going to drive the motion seen in the jump. For instance, consider the difference if he was running versus if he was standing still (a standing jump). Where the Knight's weight and mass is moving from... and to... is under consideration here.

 

Middle

Adding time in the middle would help the action read better. The jump happens so fast that you don't get to see much contrast. It's only when proceeding frame by frame that I realized his legs were moving up at a different rate. A nice touch on your part but without the time to see it that won't register to the viewer.

 

End

A little more recovery time would be nice and provide some nice follow through and settling/shifting of weight.

 

You've done good. Really good.

As you explore more consider weight and timing.

Step away from the computer and act it out yourself.

 

Keep up the great work.

KnightJump01.mov

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...