lazz Posted February 7, 2004 Share Posted February 7, 2004 I just got Animation Master for Christmas, and this is the model I've first made. Its called Mix the Jester. The only problem is that I don't understand how to put a skeletal rig in it and make the hands work. I don't get how to make the hands work. So, if anyone could give me tips on how to rig it, I would greatly appreciate it. Thanks mix.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 7, 2004 Hash Fellow Share Posted February 7, 2004 The manual that came with the software is kinda too general on the material for skeletal rigs. Too general? Exercise 13 "Show some backbone" is all about putting a skeleton in a biped character, just like yours is. nice character, it oughta work well with that rig. Quote Link to comment Share on other sites More sharing options...
robvmonte Posted February 8, 2004 Share Posted February 8, 2004 did you lathe your character or did you extrude it? Quote Link to comment Share on other sites More sharing options...
Dalemation Posted February 9, 2004 Share Posted February 9, 2004 Great character you`ve got there, especially if it`s your first. I like the design a lot. It should look great in motion so I hope you get it rigged okay. Save a copy of your character model under a different name and experiment with adding bones to the copy following the tutorial as Robcat2075 said. Good luck with it. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 9, 2004 Hash Fellow Share Posted February 9, 2004 I don't get how to make the hands work.Hmmm, I missed that part of the question the first time.... as far as the finger bones... you have to unhide them in the AM 2001 rig and associate CPs with them, much like you do for the arm and leg bones. exercise 3 has a section on making the hands work. I'm presuming the rig in that Rabbit is the same as the AM 2001 rig. I've been using the Anzovin rig so I admit I haven't really messed with the standard AM rig. Quote Link to comment Share on other sites More sharing options...
zacktaich Posted February 9, 2004 Share Posted February 9, 2004 did you lathe your character or did you extrude it? I'm not sure I know what you mean by this Robert. Many techniques are needed to model a full character. Quote Link to comment Share on other sites More sharing options...
lazz Posted February 9, 2004 Author Share Posted February 9, 2004 Thanks for the input! I started a new model and I was able to rig that one with the A:M skeleton. I'll keep trying with the Jester, but until then, here's the other character I came up with who is doing a jump kick: jumpkick.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 9, 2004 Hash Fellow Share Posted February 9, 2004 the other character I came up with who is doing a jump kick:BTW, all i get in your .mov's is one still frame. Is it supposed to be just one frame? Quote Link to comment Share on other sites More sharing options...
lazz Posted February 10, 2004 Author Share Posted February 10, 2004 yeah. my animation is too long for me to post (apparently there's a maximum of 30 frames), so I am only able to put up one frame. Otherwise it would just be like the last half of a kick and it would be kinda pointless. If there's a way to post larger files, please let me know. that would be cool Quote Link to comment Share on other sites More sharing options...
hashlister Posted February 16, 2004 Share Posted February 16, 2004 To rig your character, and all your characters...I highly recommend getting your hands on 'The Setup Machine' www.anzovin.com Not a paid endorsement Quote Link to comment Share on other sites More sharing options...
lazz Posted February 24, 2004 Author Share Posted February 24, 2004 I finally figured out what I was doing wrong when I was rigging it. Thanks for the feedback. Robert Quote Link to comment Share on other sites More sharing options...
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