petokosun Posted September 2, 2008 Share Posted September 2, 2008 In my new character i am trying to add a ceramic materials to it. Would any one be helpful to tell me how to create ceramic materiala thanks Quote Link to comment Share on other sites More sharing options...
Eric Camden Posted September 2, 2008 Share Posted September 2, 2008 Be a little more specific. There is glazed ceramic, terra cotta style (like a ceramic pot for plants) and everything in between. I would guess you want a glazed look? If so, then you would have to work with a combination of specular size, intensity, and reflection. You could probably get away with faking reflections by using a material with an environment map in it. Depending on how involved you want to get, you could double skin the model to get a dual specular effect. Here's an example: Quote Link to comment Share on other sites More sharing options...
petokosun Posted September 3, 2008 Author Share Posted September 3, 2008 i want to design a ceramic floor tiles thz Quote Link to comment Share on other sites More sharing options...
Eric Camden Posted September 3, 2008 Share Posted September 3, 2008 Then I would suggest a search on "Bitmap Plus". It's included in AM and does a great job on tiles. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted September 3, 2008 Share Posted September 3, 2008 Then I would suggest a search on "Bitmap Plus". It's included in AM and does a great job on tiles. On a floor you can easily just use a decal with a repeat-value for the image. BitMap Plus can do the job too, but I would suggest to use it for uneven-surfaces where a decal would be very hard to apply correct. BitMapPlus is less controlable than a decal and cant be viewed in realtime. So, just get a texture of a ceramic flag (should be tileable) and use it as decal. At the decal, go to the image-folder in the PWS. You will find a "repeat"-property. Set it as high as you want and apply the decal. Done. (You can even manipulate the repeat-value after applying the decal. *Fuchur* Quote Link to comment Share on other sites More sharing options...
Eric Camden Posted September 3, 2008 Share Posted September 3, 2008 You are absolutely right. I had been using Bitmap so much lately for uneven surfaces that I got stuck into one-way thinking Quote Link to comment Share on other sites More sharing options...
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