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Hash, Inc. - Animation:Master

Re-Hash Of TaoA:M


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Even though I was doing about 75% ok when I first started TaoA:M, I didn't feel that I was making a dent in understanding the software. It was hard for me to concentrate on the actors when I couldn't even build a set. I've been traveling through the forum and a few things are beginning to make sense.

 

Using three grids, one for the sky background, and one each for the terrain and the water. I don't know if I've done it right but at least I've done it. I'm uploading the project file just in case a good Samaritan would like to tell me how to get rid of the green in the water. Anyway, Exercise 1 down.

 

Myron

Project_1_Keekat_.jpg

Keekat_Pr1.zip

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Hey, thats a nice scene. I like the colors and the general layout.

 

In a way your image reminds me of some production shots from the ill fated 'Paw Island' movie.

It was (in my opinion) a very beautifully lit and rendered effort. (created entirely in A:M)

 

I haven't looked at your project file but it sure looks like reflection to me from the image.

If you added turbulence/roughness to the water plane the reflections would tend to reflect those things in line of sight in the environment... the green hills and sky.

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LikeRodney said, it looks like some reflections, but also some of the green lake bottom shining through. I would guess you have your lake surface properties a bit too transparent and reflective. This is probably beyond the scope of this excercise, but for a future project, you might consider making the lake bottom a different material or color than the lake shore. There are several different ways to do this, but again, this is just a backdrop for KeeKat, and a nice one at that.

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Hi Myron - I took a look at your project - it appears that you're using the ocean material - provided by hash. To help you see what's going on with the reflections, I deleted the "crumple" from the ocean material (oceannocrumple) - which is what was giving the reflections in the water a mottled look - Your project file didn't include the sky and grass image files, so my rendered result also looks a bit different. As others said - nice setting for keekat - and next stop.... materials!

kkekatwaternocrumple0.jpg

nocrumple.jpg

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Thanks Rodney, Eric, and Nancy,

 

I tweaked the crumple, Reflectivity on the & Transparency on the water are at 0. I tried adding lighting to possibly reduce reflections. The results are the 4.1 image. Just to experiment and learn, I deleted the Ocean material and replace it with a Water decal. I got rid of the reflections but doesn't look nearly as real or nice.

 

I'm tweaking parameters and learning. We'll see what happens.

 

Thanks Guys,

Myron

Kee_4.1.jpg

Kee_Decal.0.jpg

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