sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Is it possible to make bone movements during an action - for example a 5 second walk cycle is it possible half way through to manually have the character's head turn to the left or right? (not a part of the actual action) I tried to key the neck bone and rotate it, but it wont turn until after the 5 second walk where I created a new chor action.

Thanks - Eric

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