sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted
how can i correct errors like this

 

It seems like some cps aren't attached to the corresponding bones or that a bone isnt in the right order / hierarchy.

 

For example the eyes (or whatever it is) could be such a problem.

Go to the modeling-window and into the bones-mode, get the bones which are attached to the eyes and drag and drop them on your head-bone.

 

The part of the leg which doesnt have any color:

Seem like some CPs arent attached to the correct group.

Go to the Modeling-window, select the group with the orange color, press the shift-key and locate the missing cps in the leg.

Now with the shift-key-pressed and the group still selected, select the missing cps.

 

I assume the animation was what you intended to do as a test.

 

*Fuchur*

Posted

you´ll have to choose the allocation of your cps wisely, seems you just assigned some cps to the wrong bones...

other than that you can rig a simple character like this without any use of smartskins... do a search here in the forum for cp-weighting, that will propably help a lot.

 

my rule for rigging is: accurate cp-assigment, then cp-weighting and as last instance smartskin.

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