Fuchur Posted March 20, 2008 Posted March 20, 2008 I am exporting a character with Animation to Quest with the Osidian-Export. Now I got the problem, that the character is always coming in mirrored (that means what was on the right will be one the left. To solve this, I would go the easy road and do all the animations visversa. But now I made a mistake and animated not mirrored. So is there a plugin or a function which can bring all the animation in the action from one side to the other and visversa? *Fuchur* Quote
Hash Fellow robcat2075 Posted March 21, 2008 Hash Fellow Posted March 21, 2008 How many keyframes are you talking about? Possibly you could copy-pastemirror each keyframe back onto itself. Tedious and error prone, but possible. other idea... you could scale the model bone *(-1) on whatever the horizontal axis is and use that as a model to match and reanimate a new unscaled instance of the character to. or... you could write a small program to go through the animation file and multiply all the horizontal co-ord it finds by -1. also tedious. Quote
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