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Hash, Inc. - Animation:Master

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Posted

I am exporting a character with Animation to Quest with the Osidian-Export.

Now I got the problem, that the character is always coming in mirrored (that means what was on the right will be one the left.

 

To solve this, I would go the easy road and do all the animations visversa. But now I made a mistake and animated not mirrored.

So is there a plugin or a function which can bring all the animation in the action from one side to the other and visversa?

 

*Fuchur*

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  • Hash Fellow
Posted

How many keyframes are you talking about?

 

Possibly you could copy-pastemirror each keyframe back onto itself. Tedious and error prone, but possible.

 

other idea... you could scale the model bone *(-1) on whatever the horizontal axis is and use that as a model to match and reanimate a new unscaled instance of the character to.

 

or... you could write a small program to go through the animation file and multiply all the horizontal co-ord it finds by -1. also tedious.

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