sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Skull


Pyro

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This is totally a personal thing, but I would work a little more on the areas i circled. The place around where the jaw meets the rest of the head just looks a little too clean to me... or something. And maybe you could add some more geometry in that thin bone in the middle of the nose area to make it look more decayed or jagged or something? The whole thing looks awesome, though so don't let me rain on your parade. Just the things I noticed. Can't wait to see it textured!

 

-Andrew

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Thanks. I'm an independant game developer, and that made me learn how to keep the spline count low without losing alot of the detail, so i can do things like LOD's. I think it would be nice to decal it some. Like add a displacement map for cracks and dirt etc. Thanks for the replies. :D

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