Pyro Posted January 30, 2004 Share Posted January 30, 2004 Hey everyone. I'm new to the forum, but i was on the mailing list a couple years back. Anyways, here is my attempt to model my head. What i need to do is add hair, smooth the model out some more, and make me not look that old (after all, im only 16) Quote Link to comment Share on other sites More sharing options...
JTalbotski Posted January 30, 2004 Share Posted January 30, 2004 Hey Derrick, That's an impressive model for any age modeler. To help smooth out the mesh, try to make the patches as close to square as possible without losing your detail. And eventually you might want to try the porcelain material that comes on the cd, in the data/materials/geometry folder. It really smooths things nicely. If you can post a wireframe shot, we can probably offer more opinions and/or advice. Nice job, Jim Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 30, 2004 Share Posted January 30, 2004 can we see a wireframe? Try turning down the specularity a bit, this won't effect the smoothness but it will make more realistic skin. Welcome to the forums. I'm only 14. Quote Link to comment Share on other sites More sharing options...
Pyro Posted January 30, 2004 Author Share Posted January 30, 2004 here is a wireframe pic, if you want to see one of the head with the wireframe over the model, just say so. And thnx for the resposes Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 30, 2004 Share Posted January 30, 2004 It's generally easier to interpret with a shaded and wireframe. That would be easier to see. Quote Link to comment Share on other sites More sharing options...
Pyro Posted January 30, 2004 Author Share Posted January 30, 2004 sorry bou that, here is the head shaded with wireframe. Quote Link to comment Share on other sites More sharing options...
Pyro Posted January 30, 2004 Author Share Posted January 30, 2004 i am also pretty happy of how my ears came out. Quote Link to comment Share on other sites More sharing options...
zacktaich Posted January 30, 2004 Share Posted January 30, 2004 The splinage looks pretty good overall but you'll do yourself a favor by taking out about half those splines. Anything that does not effect the overall shape, when taken out will make the model a lot smoother. Also on the cd under Data>Materials(?)>Geometry>Porcelain.mat there is the porcelain material that smooths out a lot of problems. One of the main places to remove splines is in the nose/lips/chin area, I count somewhere along the lines (no pun intended) of 13 vertical splines I think 5, or maybe even 3 would do the job (particularly on the chin). Also on the nose on the big part (that is the scientific term ) there are several horizontal splines that seem to affect the general shape in no way. There may also be too many forehead splines. Sorry if it sounds like I'm ripping it to shreds... You've got a great model there. I'm fairly new to this so take my advice with a grain of salt. Quote Link to comment Share on other sites More sharing options...
Pyro Posted January 30, 2004 Author Share Posted January 30, 2004 Thanks, i know its only constructive criticism. I'll try to reduce the splines when i get the chance and post a new image. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted January 31, 2004 Share Posted January 31, 2004 That is very impressive so far. I would also agree and say get rid of alot of that splinage. Especially in the forehead area. Quote Link to comment Share on other sites More sharing options...
sonofpat Posted February 2, 2004 Share Posted February 2, 2004 Great Work. I sometimes start a model as a high density mesh and reduce the patch count after i am satisfied with it. So don't feel too bad . Luv patos Quote Link to comment Share on other sites More sharing options...
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