Tralfaz Posted March 7, 2008 Author Posted March 7, 2008 I saw a picture of an Italian police car that was this same model (real car). I can only imagine what an Italian car chase looks like! I had to see for myself... that is so cool! What do the crooks drive???? Al Quote
Tralfaz Posted March 10, 2008 Author Posted March 10, 2008 Quick update: Started working on the interior, seats, dash, steering wheel, etc. Also worked on making the driver door open and the window go up and down, as shown in the attached video clip. Thanks... Al gallardo.mov Quote
Tralfaz Posted March 12, 2008 Author Posted March 12, 2008 Another quick animation, this time 360 degree view of the car. Reworked the mesh grilles and tail lights. Thanks... Al gallardo.mov Quote
Tralfaz Posted March 20, 2008 Author Posted March 20, 2008 Posted this image over at CG Talk, and most of the crits I have received so far are about needing a better paint material on the car. Does anyone have any tips or ideas on making a good car paint material or how to make the finish look more realistic? I am at work right now, and from memory, the material I created is a Gradient going from light yellow to dark yellow. All other adjustments are on the light yellow attribute, such as white specular, no ambience color, reflections set (can't remember the numbers right now). I have also applied an environment map of the warehouse scene to the body and glass. I will post exact details of the material when I get home tonight. Thanks.... Al Quote
Tralfaz Posted March 20, 2008 Author Posted March 20, 2008 Thank you Xtaz. As mentioned in my previous post, here are the exact specifications of the paint material I am using: I played around with a new paint material. Here are the settings ... ... and the results ... I still prefer a yellow car though. C&C or tips, suggestions welcome... Al Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.