sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

im trying to transfer units out of one of my fav games to make a animation but theres a problem with the transfer

 

it starts by looking like this

pre.JPG

 

then turns out like this

 

post.JPG

 

note im useing 3dmax 9 to remve it from the game , exporting a a max file , then importing it using same , no tmatter what range i give it it does not work , this image is also the best result that was done

 

if any one knows about how to solve this it would really help

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Posted

A quick and easy way would be to select all the cps and press the P key. But it won't look great. Curves are in the nature of splines. To "uncurve" them you need to select the spline and adjust it's bias in it's properties.

Posted
A quick and easy way would be to select all the cps and press the P key. But it won't look great. Curves are in the nature of splines. To "uncurve" them you need to select the spline and adjust it's bias in it's properties.

 

I would use the *.obj or the *.x-format to import / export from other packages... you cant import *.max-files anyway. *.max is not a open format so it is not possible to write a plugin for it... Polytrans and Deep Exploration for example can convert it, but only if you although have Max installed. 3ds-format is the open format of max, but that isnt very good if you ask me... *.x or *.obj are better supported by A:M.

 

BUT that doesn't mean that it will give you perfekt results... The problematic between patches and polys is still there.

*Fuchur*

 

PS: The *.x-Import/Exporter can be found here.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...