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Hash, Inc. - Animation:Master

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Posted

im trying to transfer units out of one of my fav games to make a animation but theres a problem with the transfer

 

it starts by looking like this

pre.JPG

 

then turns out like this

 

post.JPG

 

note im useing 3dmax 9 to remve it from the game , exporting a a max file , then importing it using same , no tmatter what range i give it it does not work , this image is also the best result that was done

 

if any one knows about how to solve this it would really help

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Posted

A quick and easy way would be to select all the cps and press the P key. But it won't look great. Curves are in the nature of splines. To "uncurve" them you need to select the spline and adjust it's bias in it's properties.

Posted
A quick and easy way would be to select all the cps and press the P key. But it won't look great. Curves are in the nature of splines. To "uncurve" them you need to select the spline and adjust it's bias in it's properties.

 

I would use the *.obj or the *.x-format to import / export from other packages... you cant import *.max-files anyway. *.max is not a open format so it is not possible to write a plugin for it... Polytrans and Deep Exploration for example can convert it, but only if you although have Max installed. 3ds-format is the open format of max, but that isnt very good if you ask me... *.x or *.obj are better supported by A:M.

 

BUT that doesn't mean that it will give you perfekt results... The problematic between patches and polys is still there.

*Fuchur*

 

PS: The *.x-Import/Exporter can be found here.

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