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Hash, Inc. - Animation:Master

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Posted

I modelled a tank which I want to model again in a videotutorial about mechanical modelling in A:M.

But I have a problem with a volumetric light. It has a strange ray in the middle. Maybe someone can tell me what is happening there.

 

Thanks in advance

*Fuchur*

tank.jpg

tank2_am.jpg

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Posted
Try placing the volumetric light just slightly ahead of the geometry.

 

It is already. The bone of the light is already ahead of the geometry. I dragged it even further away so that nothing from the light-gizmo was touching the geometry at all, but it didn't make any difference.

 

Thanks for your answer anyway :)

*Fuchur*

Posted
adjust fallout ?? not at home to 100%

 

Hm... You mean fall-off? That is regulating the length of the volumetric light...

 

I played a bit around and found the property which seems to cause this problem. It is the width-softness... If I drag that to 0% the problem is gone. But I loose a bit of realism there...

 

Thanks for your answers anyway :)

I will write a report to Hash on this issue.

 

*Fuchur*

Posted

I investigated the problem a bit further and I could find the situations where it occured.

It will only occur if you use certain combinations of cone-angle- and width-softness-values.

In my test-project it occurs if you use 15 degree for the cone-angle and a value of 50% - 55% for width-softness-value.

So I only have to find the right combination for my tank-project to track down this problem.

 

I wrote a detailed report on this one. It isn't very bad if you know the walkaround so.

*Fuchur*

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