sprockets Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads! Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Modeling Help


gaber64

Recommended Posts

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Admin
I would like to know the basics of modeling a charater

 

How do you start modeling one?

 

Have you ever heard that saying "If you have to ask..." ;)

 

If you are wanting to tackle this before working your way through the manual (TaoA:M) I would suggest you don't model but rather modify some models that are already there. By modifying a character model you will better understand where you are heading and you will know what to look out for as you model.

 

Once you have your character modeled you'll still want to animate him right?

For that you'll want to understand a little about rigging.

Work your way through TaoA:M as it will teach you all the basics you need to set yourself up for success.

 

If you really must model a character before getting the foundation laid first I would suggest creating a very simple model using Lathing and Extrusion to get a good feel for the tools. Lathing, Extrusion and Stitching *are* the basics. ;)

 

Consider starting a topic in the Work in Progress forum. That way you can post your progress and get feedback too.

Link to comment
Share on other sites

I odnt have any of the models for the turtoils if someone knows a place i could download them that waould make me on my way to finishing them.

I would like to know the basics of modeling a charater

 

How do you start modeling one?

 

Have you ever heard that saying "If you have to ask..." ;)

 

If you are wanting to tackle this before working your way through the manual (TaoA:M) I would suggest you don't model but rather modify some models that are already there. By modifying a character model you will better understand where you are heading and you will know what to look out for as you model.

 

Once you have your character modeled you'll still want to animate him right?

For that you'll want to understand a little about rigging.

Work your way through TaoA:M as it will teach you all the basics you need to set yourself up for success.

 

If you really must model a character before getting the foundation laid first I would suggest creating a very simple model using Lathing and Extrusion to get a good feel for the tools. Lathing, Extrusion and Stitching *are* the basics. ;)

 

Consider starting a topic in the Work in Progress forum. That way you can post your progress and get feedback too.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...