breakthelocke Posted October 1, 2007 Posted October 1, 2007 I have a model i'm rigging at the moment, and I just cna't figure out how to get the bottom of his robe to work right-- i'm using simcloth, and applied deflector to his legs and everything, but when I move my guy around in a chor., and try to render the cloth, it gives me an error. any ideas? thanks! Quote
breakthelocke Posted October 1, 2007 Author Posted October 1, 2007 it says it just can't calculate it-- forced geometry collision, or too fast of movements... not sure what it means. I had a weird robe, that went down and went back up the inside and connected to the top of his legs, so i changed a couple things-- now his legs are basically separate objects, and his robe just goes straight down and ends at his ankles. I applied deflector to the legs, and his robe renders fine just fro moving him around, but the legs just go right through he robe. any thoughts? Quote
breakthelocke Posted October 1, 2007 Author Posted October 1, 2007 correction--- now when his legs go through the robe, everything just goes crazy- cp's all over the place on the robe. Quote
breakthelocke Posted October 1, 2007 Author Posted October 1, 2007 okay I need some major help here. I've been going at this literally for about 5 hours now. System found to be unsolvable Possible causes: forced intersecting geometry, very sudden movement, or other setting I get this about 80% of the time when I move my character around, and then run Simcloth simulate. It's a simple dress set-up, two legs under it. I just need some help, pleeeeeeeaaaaaaaaaaaaaaaaasssssssssssssssssssssseeeee Quote
Hash Fellow robcat2075 Posted October 1, 2007 Hash Fellow Posted October 1, 2007 post some pics. Quote
johnl3d Posted October 1, 2007 Posted October 1, 2007 download and read this http://www.hash.com/forums/index.php?showtopic=29731&hl= It should help you solve the problem. Simcloth needs some correct settings to work. Quote
breakthelocke Posted October 1, 2007 Author Posted October 1, 2007 I think this should work! thanks a ton, that's a grea ttutorial Quote
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