flashawd Posted September 24, 2007 Share Posted September 24, 2007 Hi - I have played around w/ materials a bit from my last practice model and have a basic understanding of how it works. I have a couple of questions - I need practice modelling as well so I modeled a small dinosaur which I will use to work on materials and textures. What I am going for is for the dinosaur to have an alligator skin look - I am going to put the dinosaur in a short humerous animation - so I am not going for photorealistic, but I still want an alligator skin look. I also want to have green stripes going down his back - which is where I am getting confused. Is the skin texture (alligator look) done w/ materials and the stripes done w/ a decal? Also, I was looking into A:M Paint, and where does this program come in - does it just make the applying decals easier? Thanks for any help clearing this up for me. -Eric Here is the dinosaur Quote Link to comment Share on other sites More sharing options...
Fuchur Posted September 24, 2007 Share Posted September 24, 2007 Hi - I have played around w/ materials a bit from my last practice model and have a basic understanding of how it works. I have a couple of questions - I need practice modelling as well so I modeled a small dinosaur which I will use to work on materials and textures. What I am going for is for the dinosaur to have an alligator skin look - I am going to put the dinosaur in a short humerous animation - so I am not going for photorealistic, but I still want an alligator skin look. I also want to have green stripes going down his back - which is where I am getting confused. Is the skin texture (alligator look) done w/ materials and the stripes done w/ a decal? Also, I was looking into A:M Paint, and where does this program come in - does it just make the applying decals easier? Thanks for any help clearing this up for me. -Eric Here is the dinosaur I would use a patch-image for the skin... this will only work if your patches are more or less the same size. Just make a group right-click on it and select "Add Image". You will see what happens. With "Rotate Image" you can rotate the image for each patch. The stripes should be done with a decal. 3dPainter isnt a way to apply better decals... it is a way to create decals. But you need to unwrap the model anyway, even so there is a way to unwrap it automatically. After that, 3dPainter can give you distortionless decals and very well looking models. *Fuchur* Quote Link to comment Share on other sites More sharing options...
flashawd Posted September 24, 2007 Author Share Posted September 24, 2007 Fuchur - by patch image, you are talking about applying a decal I would create to the patch correct? I know the rough skin textured look is achieved by a material - can anyone give me a link to any material turorials? I have this great one http://www.colins-loft.net/free/mats/Demon_Skin_Material.htm but I was hoping to start out with one a little less complicated until I get it down a bit. Thanks Quote Link to comment Share on other sites More sharing options...
flashawd Posted September 28, 2007 Author Share Posted September 28, 2007 Thanks everyone for your help and suggestions on materials on this and other posts I am starting to get it a bit. I bought A:M Paint and want to see if I can figure out how to make stripes running down his back. - Eric Quote Link to comment Share on other sites More sharing options...
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