flashawd Posted September 4, 2007 Share Posted September 4, 2007 I am in the Technical Reference manual studying the section "Hair Material with Multiple Attributes" page 39. I understand how hair works and how to set up a hair system, but for the character I am working on now I want to step it up a notch. The sample has a hair system with a CellTurb combiner with 2 different colors to give it a great 2 tone more realistic look. I added the Hair system w/ 2 emitters (one grey) and added the cellTurb with 2 attributes - similiar to what they did - orange and brown. The image I have below look nothing like the realistic fur ball in the book... what am I not getting here? Thanks - Eric Quote Link to comment Share on other sites More sharing options...
johnl3d Posted September 5, 2007 Share Posted September 5, 2007 Did you scale up the turbulence material.zip Quote Link to comment Share on other sites More sharing options...
flashawd Posted September 5, 2007 Author Share Posted September 5, 2007 Hi John - that's a little better. I downloaded your material.zip but it is in version 14.06 - I can seem to find that download section, just the main download of 14.0 from the support section - can you point me in the direction of the additional smaller downloads? Thank you. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted September 5, 2007 Share Posted September 5, 2007 Not sure if its in the support area I just tried it after looking at the book. Which version are you working with ? I can try to post a screen capture of my settings later --later gray hair density set to .1 uncolored hair set to 1 and takes its color from cellturb Quote Link to comment Share on other sites More sharing options...
flashawd Posted September 5, 2007 Author Share Posted September 5, 2007 Thank you John - I actually had version 2006 open - I was able to import it into 2007 - thank you for taking the time to create the file. Quote Link to comment Share on other sites More sharing options...
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