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Background changing when rendering


flashawd

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Hi - I am having a rendering issue, at the point that the Sprite System "smoke" and "fire" kick in it does something to the background, when the sprite system is changed back to 0% is goes back - can anyone tell me if this is avoidable? I tried putting new lights in different areas and getting the same effect.

 

http://www.flashanimationwebsitedesign.com...nimFanMan10.mov

 

Thank you - Eric

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Hi Dhar - no that wasn't the problem - I dropped it into a new chor and tried several other things - it turned out the floor had a reflective percent on it that didn't go with the Sprite System for whatever reason, so I just took it off - and it renders fine. Thanks for the reply - Eric

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I dropped it into a new chor and tried several other things - it turned out the floor had a reflective percent on it that didn't go with the Sprite System for whatever reason, so I just took it off - and it renders fine.

Is that in vers 14? (or even 13?). I sure hope you put in a bug report to A:Mreports with a simple example - there's lots of reflective surfaces in TWO, (and sprite type stuff in spots) - and I wonder if that isn't contributing to some "glitches, funnies" that happen sometimes when rendering.

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