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Hash, Inc. - Animation:Master

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Posted

Hi - I am having a rigging issue again, I rigged the character using the 2001 skeleton from the library. I would use the new squetch rig, but haven't had enough time to play w/ it to be comfortable - and I need to get this project done. Anyway when I pull the model into an action if you look at the legs they are off center. If anyone knows what I have done wrong, or haven't done with the rigging please let me know. Thanks - Eric

 

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Posted

You probably moved that bone in one of the poses that's set to ON when you open an action/chor. The quickest way to find it is to slowly delete poses and watch for any change in your action window. Obviously don't save the model.

Posted

Hi Ken - the thing is, I haven't created any poses for the character yet. I have put the rig in twice and it has happened each time. Anything else you can think that I might have done wrong? Thanks

Posted

Oh yeah....I think this used to happen with the suit of armour.....his foot turned to the side. I think it was in the relationships somewhere. If you want, I can take a look at it.....but you better be quick.

Posted

That's odd - when I first dragged and dropped the skeleton onto the model I also dropped the "relationships" for the skeleton onto the model. I just deleted the relationships file and it took away the problem, but then the relationships that I need are gone. So it is a problem w/ the relationship that are with the rig - any ideas what to do?

Posted

I believe you can edit/change the relationship. Or, when in Action, simply rotate/translate the foot to the correct pose.

Posted

Thanks Dhar and also Ken for your suggestion and offer to look at the file - I had the leg bones down to low, and it was making him squat a bit giving that bend. Working fine now.

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