JohnArtbox Posted January 19, 2004 Share Posted January 19, 2004 Furniture I made for an architectural walkthrough. The plan is to create a complete library, but it's going to take a while Quote Link to comment Share on other sites More sharing options...
Haikalle Posted January 19, 2004 Share Posted January 19, 2004 Very nice : ) I liked the desig of furniture, very smooth. What kind of lighting you have used here? Quote Link to comment Share on other sites More sharing options...
Iham Wrong Posted January 19, 2004 Share Posted January 19, 2004 I'm impressed with the scaling and detail on your models. Everything seems perfectly identical to it's real-world examples. Thats's a lot of texturing work ahead of you. Are you going to use procedurals or just decal or efficiency in rendering? Quote Link to comment Share on other sites More sharing options...
jurnco Posted January 22, 2004 Share Posted January 22, 2004 Wow! That's really good. I had to make a double take to make sure it wasn't just a snapshot. Quote Link to comment Share on other sites More sharing options...
JohnArtbox Posted January 22, 2004 Author Share Posted January 22, 2004 Thanks for the comments Haikalle: Thanks, . I'm using a Skycast Righttp://skycast.artboxanimation.com Frank:The architectural walkthrough was done in another program which shall remain nameless. It was a long term project which I started as stills, pre-multipass renderer and Skycast. When time came to do the walkthrough animation, the building was already modelled in polys. I chose to model this stuff in AM so that I'd have it to use in Master, and so I can do the next walkthrough in AM. It was modelled direct from furniture catalogue photos. I use mostly texture maps because of rendering speed. Jurnco: Shucks, but they're nowhere near that good. Quote Link to comment Share on other sites More sharing options...
Iham Wrong Posted January 22, 2004 Share Posted January 22, 2004 I don't know, but you have seen these close up. The uniformity on the small details appear convincing to me. With the right environmental lighting such as radiosity offers, you could make it hyper-real. Throw in some office stand-in personnel; (decaled on simple geometry); and it would fool the best eyes out there. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted February 18, 2004 Admin Share Posted February 18, 2004 Trying to get John to posts some updates here I believe these 'furniture' models are available for free download to anyone who purchases the Skycast program. If this is suppose to be a secret. It ain't no more. If I am in error. I'll apologize profusely. Rodney Quote Link to comment Share on other sites More sharing options...
Mike Lium Posted February 18, 2004 Share Posted February 18, 2004 John I like that very much ,nice and clean, even though its early the lighting is very pleasing . It should do quite well in a library walkthrough.. Nice Quote Link to comment Share on other sites More sharing options...
aduenez Posted April 21, 2004 Share Posted April 21, 2004 I really like your furtature. I am in pre-production on a film school portfolio project and all the planned animation takes place in an architects office. Your furniture would look good in my project. Are you planning to market your furniture collection. AD Quote Link to comment Share on other sites More sharing options...
JohnArtbox Posted April 21, 2004 Author Share Posted April 21, 2004 When you but Skycast US$25 you get access to a bonus area which includes models, seamless textures, materials and stuff.....including all the furniture models. I'm trying to expand the service, but I need to setup a proper infrastructure and expanded webhosting It's always time, time, time. Quote Link to comment Share on other sites More sharing options...
shaunf Posted April 22, 2004 Share Posted April 22, 2004 Great stuff John. Your attention to detail is really nice and the bevelled edges of the models make a difference as compared to just peaking the corners. All the corrugations on the seat are modelled or are they displacement maps? (I now you have a passion for displacement maps... which is why I ask...) Quote Link to comment Share on other sites More sharing options...
JohnArtbox Posted April 22, 2004 Author Share Posted April 22, 2004 Nope Shaun, all modelled. When I built them displacement maps were broken. Quote Link to comment Share on other sites More sharing options...
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