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Hash, Inc. - Animation:Master

Toon Material Troubles


animsakari

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Hello all,

 

I am not sure if I am messing up the applicatoin of my "toon" material or if it is an issue with AM 2005 (Version 12.0w).

 

When a 5 point patch falls along an edge during a render, the toon line color is wrong. This picture shows the under arm area of my model. Notice how the area under the arm has a hazy orange outline. This material should render as a cyanish-blue with a black outline. Does anyone have any tips? Do I need to do something special when applying a material to a 5 point patch?

 

post-7326-1178856077_thumb.jpg

 

Thanks.

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I doubt it's a 5-point-patch problem, but could you show a wireframe of that same shot?

 

What happens if you render the same thing in V13 or V11.1 ?(depending on which CD you have)

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I think your just seeing the shader coming from the toon render. Try rotating underneath and render that. That should work. If so you need to set up a .chor file. Render from there with light. you will see what you actually get. Hope that helps.

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Hey guys.

 

Thanks for the feedback. The problem is definitely related to a 5 point patch, and it does show up in a full choreography render with white lights. My model & materials were built in v12. When I tried to load the model in v11.1, it would not load properly, so I did not try rendering it in v11.

 

The problem appears to be related to the 5-point patch somehow retaining some settings of a material previously applied to the patch. I noticed this same problem in another of my models. In the model in this post, many of the blue 5-point patches render w/ the orange toon-line from another material in this same model.

 

In my other model, a skin-tone 5-point patch is rendering a red toon-line from a red material in the same model.

 

I managed to fix the skin-tone patch by deleting the points and reconstructing them from the scratch and applying the skin-tone material again. I'm going to try the same with this model.

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