animsakari Posted May 11, 2007 Share Posted May 11, 2007 Hello all, I am not sure if I am messing up the applicatoin of my "toon" material or if it is an issue with AM 2005 (Version 12.0w). When a 5 point patch falls along an edge during a render, the toon line color is wrong. This picture shows the under arm area of my model. Notice how the area under the arm has a hazy orange outline. This material should render as a cyanish-blue with a black outline. Does anyone have any tips? Do I need to do something special when applying a material to a 5 point patch? Thanks. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 11, 2007 Hash Fellow Share Posted May 11, 2007 I doubt it's a 5-point-patch problem, but could you show a wireframe of that same shot? What happens if you render the same thing in V13 or V11.1 ?(depending on which CD you have) Quote Link to comment Share on other sites More sharing options...
noober Posted May 11, 2007 Share Posted May 11, 2007 I think your just seeing the shader coming from the toon render. Try rotating underneath and render that. That should work. If so you need to set up a .chor file. Render from there with light. you will see what you actually get. Hope that helps. Quote Link to comment Share on other sites More sharing options...
animsakari Posted May 13, 2007 Author Share Posted May 13, 2007 Hey guys. Thanks for the feedback. The problem is definitely related to a 5 point patch, and it does show up in a full choreography render with white lights. My model & materials were built in v12. When I tried to load the model in v11.1, it would not load properly, so I did not try rendering it in v11. The problem appears to be related to the 5-point patch somehow retaining some settings of a material previously applied to the patch. I noticed this same problem in another of my models. In the model in this post, many of the blue 5-point patches render w/ the orange toon-line from another material in this same model. In my other model, a skin-tone 5-point patch is rendering a red toon-line from a red material in the same model. I managed to fix the skin-tone patch by deleting the points and reconstructing them from the scratch and applying the skin-tone material again. I'm going to try the same with this model. Quote Link to comment Share on other sites More sharing options...
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