totlover Posted May 8, 2007 Share Posted May 8, 2007 it is not the greates of texturing of modeling but it doesnt matter that much. jeet ----- ValleyProject.mdl Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 8, 2007 Admin Share Posted May 8, 2007 ...and here I thought you were entering the 'Lost Worlds' Challenge. Looks good from here. I think you should enter the challenge and keep plussing your valley up! I can only imagine the adventures that might take place in that valley. You'd have to tell the tales. Quote Link to comment Share on other sites More sharing options...
totlover Posted May 8, 2007 Author Share Posted May 8, 2007 the project... school.prj Quote Link to comment Share on other sites More sharing options...
Jeetman Posted May 8, 2007 Share Posted May 8, 2007 the project... school.prj Here's the way I did the fly through. On frame 0, I constrained the camera to the path. Then constrained a null on the same path and set the ease to 4. This puts the null a little bit in front of the camera. I then set the ease of the "null" (not the camera) on the last frame to 100. I went back to frame 0 and created an "aim at" constraint for the camera to the null. This forces the camera to aim at the null that's a little ahead. I set the path so it travels very close to the objects in the scene. There's a lot you could do that I didn't experiment with. You could add "aim at constraints for the objects and transfer the enforcements as needed. That way you should get a smooth transition to aim at the objects and back to the path. It's really fun to tweek. I hope this help you, George Here's the project. school2.prj Quote Link to comment Share on other sites More sharing options...
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