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Hash, Inc. - Animation:Master

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Posted

...and here I thought you were entering the 'Lost Worlds' Challenge.

 

Looks good from here.

 

I think you should enter the challenge and keep plussing your valley up! :)

 

I can only imagine the adventures that might take place in that valley.

You'd have to tell the tales.

Posted
the project...

 

school.prj

 

 

Here's the way I did the fly through. On frame 0, I constrained the camera to the path. Then constrained a null on the same path and set the ease to 4. This puts the null a little bit in front of the camera. I then set the ease of the "null" (not the camera) on the last frame to 100. I went back to frame 0 and created an "aim at" constraint for the camera to the null. This forces the camera to aim at the null that's a little ahead. I set the path so it travels very close to the objects in the scene.

 

There's a lot you could do that I didn't experiment with. You could add "aim at constraints for the objects and transfer the enforcements as needed. That way you should get a smooth transition to aim at the objects and back to the path. It's really fun to tweek.

 

I hope this help you,

George

 

Here's the project.

 

school2.prj

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