Laconic Posted April 8, 2007 Share Posted April 8, 2007 Hi! I'm looking to create a field of grass with the "Flocking" technique in A:M. I have created a very simple "blade of grass" with two bones that will allow it to sway. I've followed the instructions on how to create a flock (using the "crowd" plug-in). My "population" setting is at "20," which is the default, but when I drop my blade of grass on the flcoking manipulator I create, only two (2) blades of grass show up. I'd like to populate my scene with more than 20 blades, so how can I populate the flock? It doesn't seem to make sense that the program isn't filling the scene with the default 20, and only populating with two. Any help would be much appreciated. Tim Quote Link to comment Share on other sites More sharing options...
KenH Posted April 8, 2007 Share Posted April 8, 2007 I don't know what the problem is with flocking, but why aren't you using hair as outlined in this thread? That's the ideal solution: http://www.hash.com/forums/index.php?showt...93&hl=grass Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted April 8, 2007 Admin Share Posted April 8, 2007 Its been awhile since playing with flocking but if you are only getting 2 blades of grass perhaps your falloff distance is too little? Experiment with your Fall Off and Minimum Distance settings. Edit: Ooo... Ooo! And don't forget Preroll. That is essential. Also: Ken is spot on about suggesting hair instead of flocking for grass. Quote Link to comment Share on other sites More sharing options...
Laconic Posted April 8, 2007 Author Share Posted April 8, 2007 Okay! I'll look into hair and hopefully that will be a better solution. Thanks! T Quote Link to comment Share on other sites More sharing options...
clonewar12345 Posted April 9, 2007 Share Posted April 9, 2007 Yea hair is a much better option. It is easier to use and is a lot faster to set up. And you can use forces to make it move in the wind! Quote Link to comment Share on other sites More sharing options...
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