Jump to content
Hash, Inc. - Animation:Master

Crurch hall


Recommended Posts

  • Replies 8
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Very nice. I like the modeling, not to "square", using different angle along the hallway. The decal style/toonline mix look a bit strange to me but nonetheless it work great.

 

Light seem to flatten the perpective and distance in the scene. Maybe is the lack of deep shadows that gives me the impression. At that point it is more a matter of opinion and taste though.

 

Good work.

Link to comment
Share on other sites

Love the economy of splines (don't let them beveling nuts get to you)

 

Yeah, just listen to the filleting nuts as fillets only require bias tweaking. :D

Well I will say... I use both. As should we all. The trick is to figure out which one is required with each object. Though there is no substitute to higher geometry, it becomes a balancing act between "quality" and "render times". For Most still frames I say bevel. For more complex surfacing use fillet.

 

Remember I don't represent Hash or any of its affiliates.

Just my own 2 cents gathered from hands on deep in the trenches.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...