eliaskiller Posted January 18, 2007 Posted January 18, 2007 Hi! I dont know if this is the right forum to post in. I'm curently modeling a model of a character in A:M and it's beginnig to become a large mesh (loads of splines, cps etc...) The more i model the lower fps i get and this slows down the program, so i was hoping that someone can help me. Do i ned more ram? Or a better video card? My laptop has 512mb of ram with a 64mb video/3d card, is it possible to get better speed or fps if i'd upgrade to 1Gig of ram? Or do i have to have a better video card? Elias Quote
Bruce Del Porte Posted January 18, 2007 Posted January 18, 2007 What kind of computer and what operating system are you using. You can check your ram usage in Windows by opening the Task Manager and looking at the Performance tab. If you want better real-time performance, you will probably need a faster video card. Overall, your computer is probably on the lower end of performance to doing CG and video. Quote
C-grid Posted January 18, 2007 Posted January 18, 2007 Elias, I hope one of the programmers will give a more exact answer. When modelling, the realtime-view after the realtime-view is created depends greatly on the gpu and vga-ram. When modelling, almost everything is CPU based, meaning large objects will need a large amount of RAM to hold the CP, where the 5-point-patches are, etc. In order to further modelling the model and wanting the program still to be responsive in workable times at modeling-tasks, you need a faster CPU. Niels ps. It's unclear to me if e.g. the box object null-coordinate is a 64-bit integer and the rest of the cp are relative to the box, these things matter in order to determine how much RAM would really be advisable at a certain number of CPs. Quote
eliaskiller Posted January 18, 2007 Author Posted January 18, 2007 Im using a 2year old Acer travelmate 4050 it's got an intel pentium M 715 processor (1,5GHz, 400MHz fsb) and my operating system is WinXp Quote
MMZ_TimeLord Posted January 18, 2007 Posted January 18, 2007 When modeling, if your patch usage goes above 4,000 or 7,000 then A:M will slow down SIGNIFICANTLY. Easy way to check this is to right click on your model in the project workspace (PWS) and select 'info'. It should give you the patch count. If it's over one of the two numbers mentioned above, you may want to break your model up into sections and assemble them with an action. This is what I had to do with the Golden Gate Bridge project (I think it's on the Extras DVD). Quote
eliaskiller Posted January 18, 2007 Author Posted January 18, 2007 ok thanks i checked and it was around 2500 patches and fps is around 40 in shaded wireframe mode and 90 in wire. maybe its time to get a new computer Thanks for the help Quote
The Bird Man of Alcatraz Posted January 20, 2007 Posted January 20, 2007 Wow, I was wondering why A:M was running so slowly... I've created a ship that has 9291 patches. I never thought that it had that many, nor would it matter. Maybe I should shrink it down a bit. -The Bird Man Quote
higginsdj Posted January 20, 2007 Posted January 20, 2007 There are other techniques for speeding things up. You can reduce the sub patch count per patch using the PgDn key or you can hide the parts you aren't working on and ensure you have things you don't need turned off when you don't need them - ie hair, decals etc. Cheers Quote
Muff Posted January 20, 2007 Posted January 20, 2007 My 2 cents = either 1) upgrades on both Mem and card or 2) new laptop? And...64 meg card sounds rough! 512 Ram is definately bare minimum. But I would lean more towards the card when it comes to crunching numbers (not to mention processor for that extra ummmphhh...), whatever you may have? So it pretty much all sums up to new laptop or a timely upgrade. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.