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dynamic constraint question


Invictus

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Despite being inspired by the Tech Talks presentation on dynamic constraints, I am unable to reproduce any of the effects there with v13. Please correct me if I am missing a critical step or two:

1. I make a chain of three bones inside a simple tube of CPs. I assign the CPs to the bones.

2. I open an action with this model.

3. I translate the top bone back and forth in a couple of keyframes.

4. I return to frame 0, click on the lowest bone, and right click => new constraint => dynamic constraint

5. I still have an animation of a stiff three-bone stick moving back and forth. No swinging.

 

Stiffness is set to 50% by default. If I try to change this value, it jumps back to 50% automatically. In fact, all of the dynamic options properties jump back to their defaults if I try to change them. Why is everything frozen? When am I supposed to see the effects of the contraint? What am I doing wrong? :blink:

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